8/19/2023 0 Comments Chrome crypter v2.0![]() There are many ideas for future development even including more player progression in terms of playable classes and stat updating / talent trees. Aside from that there will be changes between Early Access and after Early Access such as adding additional items and other features like interactable NPCs to facilitate quest giving, side-quests aside from the main story, and more environments / zones / dungeons / enemies. “After Early Access, depending on community interest and feedback then further changes will be made. How is the full version planned to differ from the Early Access version? “Early Access will approximately be 6 - 12 months.” As long as there is community interest in seeing new improvements there will always be dedication from our team to realize those improvements!”Īpproximately how long will this game be in Early Access? We will also consider player feedback for improving lighting, FPS, rendering, music, and any other metrics of interest. With regard to NPC or non-playable characters, we hope to add a basic merchant NPC that could show up in various zones and offer inventory items that improve the player's stats or potentially give the player new abilities. Players can expect new items will be added to the game, most likely as quest rewards or as rewards for completing dungeons, or also as a reward for solving new types of dungeons that involve puzzles. We also want to continue working on the in-game inventory since this is still relatively new. adding more strength, health, or magic damage). The side quests would help facilitate powering up stats (e.g. Beyond adding new maps, dungeons, enemies, and playable characters, we also would like to gauge player interest in adding side quests to the main story. With any new classes, we will aim to add an additional unlockable character for each new class that represents a stronger version of their starting class. We hope to get new ideas for abilities players would like to see added whether for a new class or for existing ones. We also have in mind the idea for new classes and abilities, such as a range or archer class with abilities that focus around the mechanics of using a bow and arrows. In terms of enemies, we would like to continue adding as many as possible to give the game an unexpected feel when the player encounters them for the first time. Based on community interests, we would like to add at least 5 more dungeons to start with and could anticipate adding many more. For example, some ideas we have are to add more terrains to explore outside of dungeons, as well as more dungeons to crawl through and enemies to kill. We would like to continue working on Cryptr based on player feedback at this point for best improvements and areas of most interest for the player. The autosave, leveling up, and most Steam achievements are also stable. “Cryptr is currently stable with basic game progression in dungeon crawling and exploring the maps outside of dungeons.
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